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SKYNET is based on the idea that surface and volume can emerge through the accumulation
of lines which self-organize to achieve structure and enclosure. by using the bottom up logic
of a dynamic system with embedded intelligence (a multi-agent system) the project
achieved biomorphic qualities although its main goal was to meet certain programmatic
requirements through the use of simple recursive processes. the advantage of designing
through algorithmic procedures rather than directly designing form is that effects can be
directly controlled by altering overall behaviors. the process should not be seen as some
form of alchemy nor do we believe in letting the algorithm design for us, design intent
should be present from beginning to end. SKYNET was created from a unique combination
of modeled geometry (Rhino, Massive, Maya), complex texture mapping though materials in
Vray, and color filter layers in Photoshop. The geometry was created by weaving artificially
intelligent agents using both Massive and Rhinoceros programming to create something that
is digitally made but seemingly organic in origin. |